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24 lines
843 B
C#
24 lines
843 B
C#
using UnityEngine;
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[CreateAssetMenu(fileName = "NewTreeRandomPreset", menuName = "Tree/Random Preset")]
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public class TreeRandomPreset : ScriptableObject
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{
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[Header("Tree Settings")]
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public int maxDepth = 8;
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public float branchAngle = 30f;
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public float scaleFactor = 0.7f;
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public float twistAngle = 90f;
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[Header("Randomness")]
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[Range(0f, 1f)] public float angleRandom = 0.3f;
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[Range(0f, 1f)] public float scaleRandom = 0.2f;
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[Range(0f, 1f)] public float twistRandom = 0.3f;
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[Range(1, 4)] public int maxChildren = 3;
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[Range(0f, 1f)] public float extraChildChance = 0.3f;
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[Header("Colors")]
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public Color trunkColor = new Color(1f, 0.6f, 0.8f);
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public Color midColor = new Color(1f, 0.45f, 0f);
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public Color tipColor = new Color(1f, 0.85f, 0f);
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}
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