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24 lines
847 B
C#
24 lines
847 B
C#
using UnityEngine;
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namespace Class03
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{
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// 별의 자식 비주얼만 움직여 수집 영역은 일정하게 유지합니다.
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public sealed class StarMotion : MonoBehaviour
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{
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[SerializeField] private float degreesPerSecond = 65f;
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[SerializeField] private float amplitude = 0.16f;
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[SerializeField] private float cyclesPerSecond = 0.45f;
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[SerializeField] private float phase;
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private Vector3 initialPosition;
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private void Awake() => initialPosition = transform.localPosition;
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private void Update()
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{
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transform.localPosition = initialPosition + Vector3.up *
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(Mathf.Sin(Time.time * cyclesPerSecond * Mathf.PI * 2f + phase) * amplitude);
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transform.Rotate(Vector3.up, degreesPerSecond * Time.deltaTime, Space.Self);
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}
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}
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}
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